![]() More times than not, this is due to population being dissatisfied and leaving.but after they leave, you have less mouths to feed and then you start to satisfy those who remain.then the population grows but it grows too much and then they start to not have enough and leave. Key notes here: If you overproduce goods, the extra maintenance costs will eat up your profits.Ģnd Note: Sometimes you will see your income fluctuating between negative and positive. The profit from your workers massively outweighs the maintenance cost of the industry. But you will then see it go back into the green as the industry starts producing and needs get met. So to take this further, if you build hogs and sausage to satisfy the worker demand for sausages, you will see your income go red for a period because the industry is draining your economy with maintenance costs. It will also provide more revenue for you via taxes. ![]() So by fulfilling demands, that one building will contain more population. A) How much your pop will grow B) How much your tax revenue grows. If you hover over the different needs, it will tell you two things. just click on a building and you can see the list of needs and whether or not they are being met. I'm using hypothetical numbers here, so please don't hold me to the numbers but let's say an artisan gives you 10 coin per population. You do not need either to stay profitable.ġ0) Understand that profit is determined by needs being met for your people (via taxes). The AI will sometimes buy it back, though. You get a modest amount of coin from that. So if you can't make schnapps on one island because potatoes don't grow there, don't waste your time transporting schnapps to the island unless you really want to.ĩ) There is a tourist harbor. It is only when you keep growing the population on that island when they will demand it and become unhappy.Ĩ) Luxury resources are good for minimizing riots, especially if you let your newspaper tell the truth. They will be content without ever having bread. Just build enough to run your island and stop. They won't want the higher demands unless/until you grow the population! So if you have an island where you just want them to farm and mine resources, you don't need elaborate bread factories, etc. They initially only want the basic demands. Sails give a bigger bonus.ħ) Population control is key. For example, chopped wood helps with crafting, but so do sails. I did not confirm this, but if you take upgraded resources, they confer a bigger success bonus than others. Be sure to select the best kind of resources. Some resources help you with specific things. ![]() I still beat the campaign, so don't fret about it, but I do wish I had known.Ħ) The expeditions are not mandatory unless a quest says so. I don't want to spoil it, but the game goes better if you have warships ready and waiting. But there are some online you can google if you are interested.ĥ) In the campaign, when you get to a spot where you need to build a courthouse (or justice house I think it was called), take your time and make sure you build plenty of ships. If I have 1000 workers, I want to know how much bread I need, etc. When you are looking at the trees, they tell you this information so you can figure out exactly how many you need to make.Ĥ) This game is missing a calculator. ![]() You need 2 grain farms, one mill, and 2 bread factories to keep everything as efficient as possible. ![]() The grain takes 1 minute, but the mill takes only 30 seconds but the bread takes 1 minute. I love love love blueprint mode!ģ) When looking at a building tree, pay attention to production times. After you leave blueprint mode, the entire ghost city is there for you to see and you can click on the upgrade button to build any of the ghost buildings at your leisure. Voila, you can lay out your entire city and it places ghost buildings down for you. in the bottom right of that panel is a blueprint button (It is tiny and I played four hours without knowing it was there). When using the panel where you click on a building to build, etc. Or maybe it was just me.ġ) Make more work clothes and sell them, it gives you decent money in the early game and you have plenty of land to make the clothes.Ģ) There is a blueprint mode. I thought I would pass along some thoughts because maybe others are struggling with the same thing I am. ![]()
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